faithdive: (Default)
Gareth ([personal profile] faithdive) wrote2014-04-19 04:05 pm

Faris

Dragonblooded Human Male Strong Hero 10
 

 

Strength 20(+5)
Dexterity 14(+2)
Constitution 20(+5)
Intelligence 13(+1)
Wisdom 15(+2)
Charisma 15(+2)
Size: Medium
Height: 6' 1"
Weight: 250 lb
Eyes: Blue
Hair: Dark Brown
Skin: Tan
Talents:
    Extreme Effort
    Improved Extreme Effort
    Ignore Hardness
    Improved Ignore Hardness
    Advanced Ignore Hardness

Total Hit Points: 91

Speed: 30 feet

Armor Class: 22 = 10 +5 [chainmail shirt] + 5 [class] +2 [dexterity]

    Touch AC: 17
    Flat-footed: 20

 

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative]
Fortitude save:+10= 5 [base] +5 [constitution]
Reflex save:+5= 3 [base] +2 [dexterity]
Will save:+7= 3 [base] +2 [wisdom] +2 [iron will]
Attack (handheld):+15/+10= 10 [base] +5 [strength]
Attack (missile):+12/+7= 10 [base] +2 [dexterity]
Grapple check:+15/+10= 10 [base] +5 [strength]
Reputation:+2= 2 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

Chainmail Shirt [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

 

Gladiator (starting occupation)

    Intimidate
Feats:
    Archaic Weapons Proficiency 
    Armor Proficiency (light) 
    Armor Proficiency (medium) 
    Combat Reflexes 
    Dodge 
    Endurance 
    Improved Initiative 
    Brawl 
    Iron Will 
    Combat Martial Arts 
    Improved Combat Martial Arts 
    Simple Weapon Proficiency[free]

Mutations:

    Poisonous Blood
    Danger Sense
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 3 =
+2
+1  
Balance Dex* 4 =
+2
+2  
Bluff Cha 2 =
+2
   
Climb Str* 7 =
+5
+2  
Computer Use Int 1 =
+1
   
Concentration Con 6 =
+5
+1  
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 2 =
+2
   
Disguise Cha 2 =
+2
   
Drive Dex* 2 =
+2
   
Escape Artist Dex* 2 =
+2
   
Forgery Int 1 =
+1
   
Gamble Wis 2 =
+2
   
Gather Information Cha 2 =
+2
   
Handle Animal Cha 3 =
+2
+1  
Hide Dex* 2 =
+2
   
Intimidate Cha 4 =
+2
  +2 [dragonblooded]
Jump Str* 7 =
+5
+2  
Knowledge (streetwise) Int 3 =
+1
+2  
Knowledge (tactics) Int 3 =
+1
+2  
Listen Wis 3 =
+2
+1  
Move Silently Dex* 2 =
+2
   
Navigate Int 2 =
+1
+1  
Perform (Act) Cha 2 =
+2
   
Perform (Dance) Cha 2 =
+2
   
Perform (Keyboards) Cha 2 =
+2
   
Perform (Percussion) Cha 2 =
+2
   
Perform (Sing) Cha 2 =
+2
   
Perform (Standup) Cha 2 =
+2
   
Perform (String Inst.) Cha 2 =
+2
   
Perform (Wind Inst.) Cha 2 =
+2
   
Research Int 1 =
+1
   
Ride Dex 5 =
+2
+3  
Search Int 1 =
+1
   
Sense Motive Wis 4 =
+2
+2  
Spot Wis 4 =
+2
  +2 [dragonblooded]
Survival Wis 2 =
+2
   
Swim Str** 7 =
+5
+2  
Treat Injury Wis 3 =
+2
+1  
Tumble Dex* 4 =
+2
+2  

* = check penalty for wearing armor
 

Dragonblooded Human

  • Low-light vision
  • Darkvision to 60 feet
  • +4 on saves vs. sleep and paralysis
  • +2 on intimidate and spot
  • Level +1
  Class HP rolled  
Level 1: Strong Hero 8  
Level 2: Strong Hero 6  
Level 3: Strong Hero 3  
Level 4: Strong Hero 1 +1 to strength
Level 5: Strong Hero 6  
Level 6: Strong Hero 6  
Level 7: Strong Hero 1  
Level 8: Strong Hero 4 +1 to constitution
Level 9: Strong Hero 2  
Level 10: Strong Hero 4  


 


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