Daniel Morrigan
Healer Human Male Dedicated Hero 3 / Field Medic 3 / Field Medic 4
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- Healing Knack
Healing Touch 1
Total Hit Points: 58
Speed: 30 feet
Armor Class: 18 = 10 + 6 [class] +2 [dexterity]
- Touch AC: 18
Flat-footed: 16
Initiative modifier: | +6 | = +2 [dexterity] +4 [improved initiative] |
Fortitude save: | +8 | = 7 [base] +1 [constitution] |
Reflex save: | +5 | = 3 [base] +2 [dexterity] |
Will save: | +12 | = 6 [base] +4 [wisdom] +2 [iron will] |
Attack (handheld): | +5 | = 5 [base] |
Attack (missile): | +7 | = 5 [base] +2 [dexterity] |
Grapple check: | +5 | = 5 [base] |
Reputation: | +4 | = 4 [base] |
Action points: 94 (lifetime)
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. |
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
Rapier [1d6, crit 18-20, 3 lb, one-handed, piercing]
Adventurer (starting occupation)
- Survival
Treat Injury
Archaic Weapons Proficiency | |
Animal Affinity | |
Improved Initiative | |
Iron Will | |
Medical Expert | |
Simple Weapon Proficiency | [free] |
Trustworthy | |
Surgery | |
Improved Natural Healing | |
Magical Affinity |
Mutations:
Ability | Modifier | Modifier | Modifier | ||
Autohypnosis | Wis | 5 = | +1 | ||
Balance | Dex* | 2 = | |||
Bluff | Cha | 4 = | |||
Climb | Str* | 0 = | |||
Computer Use | Int | 1 = | |||
Concentration | Con | 2 = | +1 | ||
Craft (Chemical) | Int | 2 = | +1 | ||
Craft (Pharmaceutical) | Int | 5 = | +2 | +2 [medical expert] | |
Craft (Structural) | Int | 1 = | |||
Craft (Visual Art) | Int | 1 = | |||
Craft (Writing) | Int | 3 = | +2 | ||
Decipher Script | Int | 2 = | +1 | ||
Diplomacy | Cha | 12 = | +4 | +2 [sense motive] +2 [trustworthy] | |
Disguise | Cha | 4 = | |||
Drive | Dex* | 2 = | |||
Escape Artist | Dex* | 2 = | |||
Forgery | Int | 1 = | |||
Gamble | Wis | 6 = | +2 | ||
Gather Information | Cha | 6 = | +2 [trustworthy] | ||
Handle Animal | Cha | 7 = | +1 | +2 [animal affinity] | |
Hide | Dex* | 2 = | |||
Intimidate | Cha | 4 = | |||
Investigate | Int | 2 = | +1 | ||
Jump | Str* | 2 = | +2 | ||
Knowledge (arcane lore) | Int | 2 = | +1 | ||
Knowledge (physical sciences) | Int | 2 = | +1 | ||
Listen | Wis | 5 = | +1 | ||
Move Silently | Dex* | 2 = | |||
Navigate | Int | 2 = | +1 | ||
Perform (Act) | Cha | 4 = | |||
Perform (Dance) | Cha | 4 = | |||
Perform (Keyboards) | Cha | 4 = | |||
Perform (Percussion) | Cha | 4 = | |||
Perform (Sing) | Cha | 4 = | |||
Perform (Standup) | Cha | 4 = | |||
Perform (String Inst.) | Cha | 4 = | |||
Perform (Wind Inst.) | Cha | 4 = | |||
Profession | Wis | 5 = | +1 | ||
Research | Int | 3 = | +2 | ||
Ride | Dex | 5 = | +1 | +2 [animal affinity] | |
Search | Int | 1 = | |||
Sense Motive | Wis | 9 = | +5 | ||
Sleight of Hand | Dex* | 3 = | +1 | ||
Spellcraft | Int | 5 = | +2 | +2 [magical affinity] | |
Spot | Wis | 10 = | +6 | ||
Survival | Wis | 6 = | +1 | +1 [Adventurer] | |
Swim | Str** | 1 = | +1 | ||
Treat Injury | Wis | 17 = | +6 | +1 [Adventurer] +2 [medical expert] +2 [healing knack] +2 [medical specialist] | |
Tumble | Dex* | 3 = | +1 | ||
Use Magic Device | Cha | 7 = | +1 | +2 [magical affinity] |
* = check penalty for wearing armor
This character also has 2 ranks in Speak Languages.This character also has 2 ranks in Read/Write Languages.
Human
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Healer Gene Therapy Template
- Regenerates 3 hp/round; this stops only at -10
- Massive damage, however, is Con-3
- +2 on treat injury checks for self
Field Medic
- Medical Specialist (level 1, level 5, level 8)
- Expert Healer (level 2)
- Medical Mastery (level 4)
- Minor Medical Miracle (level 7)
- Medical Miracle (level 10)
Class | HP rolled | ||
Level 1: | Dedicated Hero | 6 | |
Level 2: | Dedicated Hero | 1 | |
Level 3: | Dedicated Hero | 5 | |
Level 4: | Field Medic | 7 | +1 to intelligence |
Level 5: | Field Medic | 2 | |
Level 6: | Field Medic | 8 | |
Level 7: | Field Medic | 2 | |
Level 8: | Field Medic | 5 | +1 to intelligence |
Level 9: | Field Medic | 6 | |
Level 10: | Field Medic | 6 |