faithdive: (Default)
Gareth ([personal profile] faithdive) wrote2014-04-27 05:31 pm

Daniel Morrigan

Healer Human Male Dedicated Hero 3 / Field Medic 3 / Field Medic 4
 

 

Strength 10(+0)
Dexterity 14(+2)
Constitution 12(+1)
Intelligence 12(+1)
Wisdom 18(+4)
Charisma 18(+4)
Size: Medium
Height: 5' 9"
Weight: 165 lb
Eyes: Dark Brown
Hair: Light Brown
Skin: Light
Talents:
    Healing Knack
    Healing Touch 1

Total Hit Points: 58

Speed: 30 feet

Armor Class: 18 = 10 + 6 [class] +2 [dexterity]

    Touch AC: 18
    Flat-footed: 16

 

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative]
Fortitude save:+8= 7 [base] +1 [constitution]
Reflex save:+5= 3 [base] +2 [dexterity]
Will save:+12= 6 [base] +4 [wisdom] +2 [iron will]
Attack (handheld):+5= 5 [base]
Attack (missile):+7= 5 [base] +2 [dexterity]
Grapple check:+5= 5 [base]
Reputation:+4= 4 [base]

 

Action points: 94 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Rapier [1d6, crit 18-20, 3 lb, one-handed, piercing]

 

Adventurer (starting occupation)

    Survival
    Treat Injury
Feats:
    Archaic Weapons Proficiency 
    Animal Affinity 
    Improved Initiative 
    Iron Will 
    Medical Expert 
    Simple Weapon Proficiency[free]
    Trustworthy 
    Surgery 
    Improved Natural Healing 
    Magical Affinity 

Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 5 =
+4
+1  
Balance Dex* 2 =
+2
   
Bluff Cha 4 =
+4
   
Climb Str* 0 =
+0
   
Computer Use Int 1 =
+1
   
Concentration Con 2 =
+1
+1  
Craft (Chemical) Int 2 =
+1
+1  
Craft (Pharmaceutical) Int 5 =
+1
+2 +2 [medical expert]
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 3 =
+1
+2  
Decipher Script Int 2 =
+1
+1  
Diplomacy Cha 12 =
+4
+4 +2 [sense motive] +2 [trustworthy]
Disguise Cha 4 =
+4
   
Drive Dex* 2 =
+2
   
Escape Artist Dex* 2 =
+2
   
Forgery Int 1 =
+1
   
Gamble Wis 6 =
+4
+2  
Gather Information Cha 6 =
+4
  +2 [trustworthy]
Handle Animal Cha 7 =
+4
+1 +2 [animal affinity]
Hide Dex* 2 =
+2
   
Intimidate Cha 4 =
+4
   
Investigate Int 2 =
+1
+1  
Jump Str* 2 =
+0
+2  
Knowledge (arcane lore) Int 2 =
+1
+1  
Knowledge (physical sciences) Int 2 =
+1
+1  
Listen Wis 5 =
+4
+1  
Move Silently Dex* 2 =
+2
   
Navigate Int 2 =
+1
+1  
Perform (Act) Cha 4 =
+4
   
Perform (Dance) Cha 4 =
+4
   
Perform (Keyboards) Cha 4 =
+4
   
Perform (Percussion) Cha 4 =
+4
   
Perform (Sing) Cha 4 =
+4
   
Perform (Standup) Cha 4 =
+4
   
Perform (String Inst.) Cha 4 =
+4
   
Perform (Wind Inst.) Cha 4 =
+4
   
Profession Wis 5 =
+4
+1  
Research Int 3 =
+1
+2  
Ride Dex 5 =
+2
+1 +2 [animal affinity]
Search Int 1 =
+1
   
Sense Motive Wis 9 =
+4
+5  
Sleight of Hand Dex* 3 =
+2
+1  
Spellcraft Int 5 =
+1
+2 +2 [magical affinity]
Spot Wis 10 =
+4
+6  
Survival Wis 6 =
+4
+1 +1 [Adventurer]
Swim Str** 1 =
+0
+1  
Treat Injury Wis 17 =
+4
+6 +1 [Adventurer] +2 [medical expert] +2 [healing knack] +2 [medical specialist]
Tumble Dex* 3 =
+2
+1  
Use Magic Device Cha 7 =
+4
+1 +2 [magical affinity]

* = check penalty for wearing armor

This character also has 2 ranks in Speak Languages.
This character also has 2 ranks in Read/Write Languages.

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Healer Gene Therapy Template

  • Regenerates 3 hp/round; this stops only at -10
  • Massive damage, however, is Con-3
  • +2 on treat injury checks for self

Field Medic

  • Medical Specialist (level 1, level 5, level 8)
  • Expert Healer (level 2)
  • Medical Mastery (level 4)
  • Minor Medical Miracle (level 7)
  • Medical Miracle (level 10)

 
  Class HP rolled  
Level 1: Dedicated Hero 6  
Level 2: Dedicated Hero 1  
Level 3: Dedicated Hero 5  
Level 4: Field Medic 7 +1 to intelligence
Level 5: Field Medic 2  
Level 6: Field Medic 8  
Level 7: Field Medic 2  
Level 8: Field Medic 5 +1 to intelligence
Level 9: Field Medic 6  
Level 10: Field Medic 6