2014-04-19

faithdive: (Default)

Dragonblooded Human Male Strong Hero 10
 

 

Strength 20(+5)
Dexterity 14(+2)
Constitution 20(+5)
Intelligence 13(+1)
Wisdom 15(+2)
Charisma 15(+2)
Size: Medium
Height: 6' 1"
Weight: 250 lb
Eyes: Blue
Hair: Dark Brown
Skin: Tan
Talents:
    Extreme Effort
    Improved Extreme Effort
    Ignore Hardness
    Improved Ignore Hardness
    Advanced Ignore Hardness

Total Hit Points: 91

Speed: 30 feet

Armor Class: 22 = 10 +5 [chainmail shirt] + 5 [class] +2 [dexterity]

    Touch AC: 17
    Flat-footed: 20

 

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative]
Fortitude save:+10= 5 [base] +5 [constitution]
Reflex save:+5= 3 [base] +2 [dexterity]
Will save:+7= 3 [base] +2 [wisdom] +2 [iron will]
Attack (handheld):+15/+10= 10 [base] +5 [strength]
Attack (missile):+12/+7= 10 [base] +2 [dexterity]
Grapple check:+15/+10= 10 [base] +5 [strength]
Reputation:+2= 2 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

Chainmail Shirt [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

 

Gladiator (starting occupation)

    Intimidate
Feats:
    Archaic Weapons Proficiency 
    Armor Proficiency (light) 
    Armor Proficiency (medium) 
    Combat Reflexes 
    Dodge 
    Endurance 
    Improved Initiative 
    Brawl 
    Iron Will 
    Combat Martial Arts 
    Improved Combat Martial Arts 
    Simple Weapon Proficiency[free]

Mutations:

    Poisonous Blood
    Danger Sense
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 3 =
+2
+1  
Balance Dex* 4 =
+2
+2  
Bluff Cha 2 =
+2
   
Climb Str* 7 =
+5
+2  
Computer Use Int 1 =
+1
   
Concentration Con 6 =
+5
+1  
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 2 =
+2
   
Disguise Cha 2 =
+2
   
Drive Dex* 2 =
+2
   
Escape Artist Dex* 2 =
+2
   
Forgery Int 1 =
+1
   
Gamble Wis 2 =
+2
   
Gather Information Cha 2 =
+2
   
Handle Animal Cha 3 =
+2
+1  
Hide Dex* 2 =
+2
   
Intimidate Cha 4 =
+2
  +2 [dragonblooded]
Jump Str* 7 =
+5
+2  
Knowledge (streetwise) Int 3 =
+1
+2  
Knowledge (tactics) Int 3 =
+1
+2  
Listen Wis 3 =
+2
+1  
Move Silently Dex* 2 =
+2
   
Navigate Int 2 =
+1
+1  
Perform (Act) Cha 2 =
+2
   
Perform (Dance) Cha 2 =
+2
   
Perform (Keyboards) Cha 2 =
+2
   
Perform (Percussion) Cha 2 =
+2
   
Perform (Sing) Cha 2 =
+2
   
Perform (Standup) Cha 2 =
+2
   
Perform (String Inst.) Cha 2 =
+2
   
Perform (Wind Inst.) Cha 2 =
+2
   
Research Int 1 =
+1
   
Ride Dex 5 =
+2
+3  
Search Int 1 =
+1
   
Sense Motive Wis 4 =
+2
+2  
Spot Wis 4 =
+2
  +2 [dragonblooded]
Survival Wis 2 =
+2
   
Swim Str** 7 =
+5
+2  
Treat Injury Wis 3 =
+2
+1  
Tumble Dex* 4 =
+2
+2  

* = check penalty for wearing armor
 

Dragonblooded Human

  • Low-light vision
  • Darkvision to 60 feet
  • +4 on saves vs. sleep and paralysis
  • +2 on intimidate and spot
  • Level +1
  Class HP rolled  
Level 1: Strong Hero 8  
Level 2: Strong Hero 6  
Level 3: Strong Hero 3  
Level 4: Strong Hero 1 +1 to strength
Level 5: Strong Hero 6  
Level 6: Strong Hero 6  
Level 7: Strong Hero 1  
Level 8: Strong Hero 4 +1 to constitution
Level 9: Strong Hero 2  
Level 10: Strong Hero 4  


 

faithdive: (Default)

Covert Genetta Moreau Male Fast Hero 10
 

 

Strength 8(-1)
Dexterity 20(+5)
Constitution 12(+1)
Intelligence 12(+1)
Wisdom 16(+3)
Charisma 12(+1)
Size: Medium
Height: 5' 6"
Weight: 150 lb
Eyes: Light Brown
Hair: Light Brown
Skin: Light
Talents:
    Evasion
    Uncanny Dodge 1
    Uncanny Dodge 2
    Defensive Roll
    Opportunist

Total Hit Points: 57

Speed: 30 feet

Armor Class: 23 = 10 + 8 [class] +5 [dexterity]

    Touch AC: 23
    Flat-footed: 23 [uncanny dodge]

 

Initiative modifier:+5= +5 [dexterity]
Fortitude save:+4= 3 [base] +1 [constitution]
Reflex save:+12= 5 [base] +5 [dexterity] +2 [lightning reflexes]
Will save:+6= 3 [base] +3 [wisdom]
Attack (handheld):+6/+1= 7 [base] -1 [strength]
Attack (missile):+12/+7= 7 [base] +5 [dexterity]
Grapple check:+6/+1= 7 [base] -1 [strength]
Reputation:+3= 3 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

 

scavenger (starting occupation)

    Disabledevice
    Movesilently
    Spot
Feats:
    Acrobatic 
    Deceptive 
    Dodge 
    Mobility 
    Endurance 
    Lightning Reflexes 
    Defensive Martial Arts 
    Combat Throw 
    Elusive Target 
    Simple Weapon Proficiency[free]

Mutations:

    Dark Vision
    Unnatural Eyes
    Direction Sense
    Mutation Template [+1 to character level]

    Mutation points still available: 4

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 4 =
+3
+1  
Balance Dex* 7 =
+5
+2  
Bluff Cha 5 =
+1
+2 +2 [deceptive]
Climb Str* 1 =
-1
+2  
Computer Use Int 1 =
+1
   
Concentration Con 1 =
+1
   
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 1 =
+1
   
Disable Device Dex 7 =
+5
+2  
Disguise Cha 5 =
+1
+2 +2 [deceptive]
Drive Dex* 5 =
+5
   
Escape Artist Dex* 8 =
+5
+3  
Forgery Int 1 =
+1
   
Gamble Wis 3 =
+3
   
Gather Information Cha 2 =
+1
+1  
Hide Dex* 7 =
+5
+2  
Intimidate Cha 1 =
+1
   
Investigate Int 2 =
+1
+1  
Jump Str* 3 =
-1
+2 +2 [acrobatic]
Knowledge (current events) Int 2 =
+1
+1  
Knowledge (streetwise) Int 3 =
+1
+2  
Listen Wis 4 =
+3
+1  
Move Silently Dex* 8 =
+5
+2 +1 [scavenger]
Navigate Int 3 =
+1
+2  
Perform (Act) Cha 1 =
+1
   
Perform (Dance) Cha 1 =
+1
   
Perform (Keyboards) Cha 1 =
+1
   
Perform (Percussion) Cha 1 =
+1
   
Perform (Sing) Cha 1 =
+1
   
Perform (Standup) Cha 1 =
+1
   
Perform (String Inst.) Cha 1 =
+1
   
Perform (Wind Inst.) Cha 1 =
+1
   
Repair Int 2 =
+1
+1  
Research Int 1 =
+1
   
Ride Dex 6 =
+5
+1  
Search Int 2 =
+1
+1  
Sense Motive Wis 5 =
+3
+2  
Sleight of Hand Dex* 7 =
+5
+2  
Spot Wis 5 =
+3
+2  
Survival Wis 5 =
+3
+2  
Swim Str** 1 =
-1
+2  
Treat Injury Wis 3 =
+3
   
Tumble Dex* 9 =
+5
+2 +2 [acrobatic]

* = check penalty for wearing armor

  Class HP rolled  
Level 1: Fast Hero 8  
Level 2: Fast Hero 2  
Level 3: Fast Hero 6  
Level 4: Fast Hero 6 +1 to constitution
Level 5: Fast Hero 5  
Level 6: Fast Hero 2  
Level 7: Fast Hero 1  
Level 8: Fast Hero 3 +1 to dexterity
Level 9: Fast Hero 8  
Level 10: Fast Hero 6
faithdive: (Default)

Human Female Dedicated Hero 3 / Acolyte 7
 

 

Strength 9(-1)
Dexterity 12(+1)
Constitution 16(+3)
Intelligence 18(+4)
Wisdom 15(+2)
Charisma 10(+0)
Size: Medium
Height: 5' 8"
Weight: 130 lb
Eyes: Dark Brown
Hair: Black
Skin: Brown
Talents:
    Empathy
    Intuition

Energy:

Total Hit Points: 65

Speed: 30 feet

Armor Class: 17 = 10 + 6 [class] +1 [dexterity]

    Touch AC: 17
    Flat-footed: 16

 

Initiative modifier:+5= +1 [dexterity] +4 [improved initiative]
Fortitude save:+12= 7 [base] +3 [constitution] +2 [great fortitude]
Reflex save:+4= 3 [base] +1 [dexterity]
Will save:+11= 7 [base] +2 [wisdom] +2 [iron will]
Attack (handheld):+6/+1= 7 [base] -1 [strength]
Attack (missile):+8/+3= 7 [base] +1 [dexterity]
Grapple check:+6/+1= 7 [base] -1 [strength]
Reputation:+8= 5 [base] +3 [renown]

 

Action points: 94 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
30 lb. or less
31-60 lb.
61-90 lb.
90 lb.
180 lb.
450 lb.

Sword Cane [1d6, crit 18-20, 3 lb, one-handed, piercing]

 

Novitiate (starting occupation)

    Concentration
    Decipher Script
    Knowledge (arcane lore)
Feats:
    Archaic Weapons Proficiency 
    Great Fortitude 
    Improved Initiative 
    Iron Will 
    Simple Weapon Proficiency[free]
    Renown 
    Arcane Skills 
    Magical Affinity 
    Spell Focus (Enchantment) 
    Spell Penetration 

Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 4 =
+2
+2  
Balance Dex* 2 =
+1
+1  
Bluff Cha 2 =
+0
+2  
Climb Str* 1 =
-1
+2  
Computer Use Int 4 =
+4
   
Concentration Con 13 =
+3
+9 +1 [Novitiate]
Craft (Chemical) Int 4 =
+4
   
Craft (Structural) Int 4 =
+4
   
Craft (Visual Art) Int 4 =
+4
   
Craft (Writing) Int 4 =
+4
   
Decipher Script Int 5 =
+4
+1  
Diplomacy Cha 10 =
+0
+8 +2 [sense motive]
Disguise Cha 0 =
+0
   
Drive Dex* 1 =
+1
   
Escape Artist Dex* 1 =
+1
   
Forgery Int 4 =
+4
   
Gamble Wis 2 =
+2
   
Gather Information Cha 1 =
+0
+1  
Handle Animal Cha 1 =
+0
+1  
Hide Dex* 1 =
+1
   
Intimidate Cha 0 =
+0
   
Investigate Int 8 =
+4
+4  
Jump Str* 0 =
-1
+1  
Knowledge (arcane lore) Int 11 =
+4
+7 +1 [Novitiate]
Knowledge (Civics) Int 6 =
+4
+2  
Knowledge (current events) Int 6 =
+4
+2  
Knowledge (history) Int 5 =
+4
+1  
Knowledge (popular culture) Int 5 =
+4
+1  
Knowledge (tactics) Int 6 =
+4
+2  
Knowledge (theology) Int 11 =
+4
+7  
Listen Wis 8 =
+2
+6  
Move Silently Dex* 1 =
+1
   
Navigate Int 4.5 =
+4
+0.5  
Perform (Act) Cha 0 =
+0
   
Perform (Dance) Cha 0 =
+0
   
Perform (Keyboards) Cha 0 =
+0
   
Perform (Percussion) Cha 0 =
+0
   
Perform (Sing) Cha 0 =
+0
   
Perform (Standup) Cha 0 =
+0
   
Perform (String Inst.) Cha 0 =
+0
   
Perform (Wind Inst.) Cha 0 =
+0
   
Research Int 5 =
+4
+1  
Ride Dex 2 =
+1
+1  
Search Int 5 =
+4
+1  
Sense Motive Wis 10 =
+2
+8  
Spellcraft Int 17 =
+4
+9 +2 [Knowledge, arcane] +2 [magical affinity]
Spot Wis 2 =
+2
   
Survival Wis 2 =
+2
   
Swim Str** 1 =
-1
+2  
Treat Injury Wis 3 =
+2
+1  
Use Magic Device Cha 6 =
+0
+4 +2 [magical affinity]

* = check penalty for wearing armor

This character also has 3 ranks in Read/Write Languages.
This character also has 1 rank in Speak Languages
Know Theology >=5 ranks gives +2 on turn/rebuke the undead.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.

Zero-level clerical spells: 6 per day
First-level clerical spells: 5 (4+1 [wisdom]) per day

Second-level clerical spells: 4 (3+1 [wisdom]) per day

Third-level clerical spells: 4 (3+1 [wisdom]) per day

Fourth-level clerical spells: 4 (3+1 [wisdom]) per day

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Acolyte

  • Divine Skills (level 1)
  • Divine Spells (level 1)
  • Spontaneous Casting (level 4)
  • Maximize Spell (level 10)
  Class HP rolled  
Level 1: Dedicated Hero 6  
Level 2: Dedicated Hero 2  
Level 3: Dedicated Hero 1  
Level 4: Acolyte 1 +1 to constitution
Level 5: Acolyte 4  
Level 6: Acolyte 5  
Level 7: Acolyte 4  
Level 8: Acolyte 2 +1 to intelligence
Level 9: Acolyte 8  
Level 10: Acolyte 2

Profile

faithdive: (Default)
Gareth

October 2014

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