faithdive: (Default)
Gareth ([personal profile] faithdive) wrote2014-04-19 04:30 pm

Solomon

Covert Genetta Moreau Male Fast Hero 10
 

 

Strength 8(-1)
Dexterity 20(+5)
Constitution 12(+1)
Intelligence 12(+1)
Wisdom 16(+3)
Charisma 12(+1)
Size: Medium
Height: 5' 6"
Weight: 150 lb
Eyes: Light Brown
Hair: Light Brown
Skin: Light
Talents:
    Evasion
    Uncanny Dodge 1
    Uncanny Dodge 2
    Defensive Roll
    Opportunist

Total Hit Points: 57

Speed: 30 feet

Armor Class: 23 = 10 + 8 [class] +5 [dexterity]

    Touch AC: 23
    Flat-footed: 23 [uncanny dodge]

 

Initiative modifier:+5= +5 [dexterity]
Fortitude save:+4= 3 [base] +1 [constitution]
Reflex save:+12= 5 [base] +5 [dexterity] +2 [lightning reflexes]
Will save:+6= 3 [base] +3 [wisdom]
Attack (handheld):+6/+1= 7 [base] -1 [strength]
Attack (missile):+12/+7= 7 [base] +5 [dexterity]
Grapple check:+6/+1= 7 [base] -1 [strength]
Reputation:+3= 3 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

 

scavenger (starting occupation)

    Disabledevice
    Movesilently
    Spot
Feats:
    Acrobatic 
    Deceptive 
    Dodge 
    Mobility 
    Endurance 
    Lightning Reflexes 
    Defensive Martial Arts 
    Combat Throw 
    Elusive Target 
    Simple Weapon Proficiency[free]

Mutations:

    Dark Vision
    Unnatural Eyes
    Direction Sense
    Mutation Template [+1 to character level]

    Mutation points still available: 4

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 4 =
+3
+1  
Balance Dex* 7 =
+5
+2  
Bluff Cha 5 =
+1
+2 +2 [deceptive]
Climb Str* 1 =
-1
+2  
Computer Use Int 1 =
+1
   
Concentration Con 1 =
+1
   
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 1 =
+1
   
Disable Device Dex 7 =
+5
+2  
Disguise Cha 5 =
+1
+2 +2 [deceptive]
Drive Dex* 5 =
+5
   
Escape Artist Dex* 8 =
+5
+3  
Forgery Int 1 =
+1
   
Gamble Wis 3 =
+3
   
Gather Information Cha 2 =
+1
+1  
Hide Dex* 7 =
+5
+2  
Intimidate Cha 1 =
+1
   
Investigate Int 2 =
+1
+1  
Jump Str* 3 =
-1
+2 +2 [acrobatic]
Knowledge (current events) Int 2 =
+1
+1  
Knowledge (streetwise) Int 3 =
+1
+2  
Listen Wis 4 =
+3
+1  
Move Silently Dex* 8 =
+5
+2 +1 [scavenger]
Navigate Int 3 =
+1
+2  
Perform (Act) Cha 1 =
+1
   
Perform (Dance) Cha 1 =
+1
   
Perform (Keyboards) Cha 1 =
+1
   
Perform (Percussion) Cha 1 =
+1
   
Perform (Sing) Cha 1 =
+1
   
Perform (Standup) Cha 1 =
+1
   
Perform (String Inst.) Cha 1 =
+1
   
Perform (Wind Inst.) Cha 1 =
+1
   
Repair Int 2 =
+1
+1  
Research Int 1 =
+1
   
Ride Dex 6 =
+5
+1  
Search Int 2 =
+1
+1  
Sense Motive Wis 5 =
+3
+2  
Sleight of Hand Dex* 7 =
+5
+2  
Spot Wis 5 =
+3
+2  
Survival Wis 5 =
+3
+2  
Swim Str** 1 =
-1
+2  
Treat Injury Wis 3 =
+3
   
Tumble Dex* 9 =
+5
+2 +2 [acrobatic]

* = check penalty for wearing armor

  Class HP rolled  
Level 1: Fast Hero 8  
Level 2: Fast Hero 2  
Level 3: Fast Hero 6  
Level 4: Fast Hero 6 +1 to constitution
Level 5: Fast Hero 5  
Level 6: Fast Hero 2  
Level 7: Fast Hero 1  
Level 8: Fast Hero 3 +1 to dexterity
Level 9: Fast Hero 8  
Level 10: Fast Hero 6