faithdive: (Default)
2014-10-06 01:42 pm

John Smith

Human Male Smart Hero 1 

 

Strength 6(-2)
Dexterity12(+1)
Constitution9(-1)
Intelligence17(+3)
Wisdom12(+1)
Charisma12(+1)
Size:Medium
Height:6' 2"
Weight:180 lb
Eyes:Brown
Hair:Black
Skin:Light
Talents:
    Linguist

Total Hit Points: 6

Speed: 30 feet

Armor Class: 11 = 10 + 0 [class] +1 [dexterity]

    Touch AC: 11
    Flat-footed: 10 

 

Initiative modifier:+1= +1 [dexterity] 
Fortitude save:-1= 0 [base] -1 [constitution] 
Reflex save:+1= 0 [base] +1 [dexterity]
Will save:+2= 1 [base] +1 [wisdom]
Attack (handheld):-2= 0 [base] -2  [strength]
Attack (missile):+1= 0 [base] +1 [dexterity]
Grapple check:-2= 0 [base] -2 [strength]
Reputation:+1= 1 [base]

 

Action points: 5 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
21-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.

Academic (starting occupation)

    Craft - Writing
    Decipher Script
    Research
Feats:
    Educated 
    Meticulous 
    Simple Weapons Proficiency 
      
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
BalanceDex*1 =
+1
  
BluffCha2 =
+1
+1 
ClimbStr*-2 =
-2
  
Computer UseInt5 =
+3
+2 
ConcentrationCon-1 =
-1
  
Craft (Structural)Int3 =
+3
  
Craft (Visual Art)Int3 =
+3
  
Craft (Writing)Int5 =
+3
 +1+1 [Academic]
Decipher ScriptInt8 =
+3
 +4+1 [Academic] 
DiplomacyCha2 =
+1
 +1 
DisguiseCha1 =
+1
  
DriveDex*1 =
+1
  
Escape ArtistDex*1 =
+1
+3 
ForgeryInt7 =
+3
+2+2 [Meticulous]
GambleWis1 =
+1
  
Gather InformationCha2 =
+1
+1 
Handle AnimalCha2 =
+1
+1 
HideDex*1 =
+1
  
IntimidateCha2 =
+1
+1 
InvestigateInt6 =
+3
+3 
JumpStr*-2 =
-2
  
Knowledge (arcane lore)Int6 =
+3
+3 
Knowledge (art)Int6 =
+3
+3 
Knowledge (current events)Int6 =
+3
+3 
Knowledge (history)Int8 =
+3
+3+2 [Educated]
Knowledge (popular culture)Int5 =
+3
+2 
Knowledge (streetwise)Int4 =
+3
+1  
Knowledge (tactics)Int8 =
+3
+3+2 [Educated]
Knowledge (technology)Int5 =
+3
+2 
ListenWis1 =
+1
  
Move SilentlyDex1 =
+1
  
NavigateInt4 =
+3
+1 
Perform (Act)Cha1 =
+1
  
Perform (Dance, Sing, Standup)Cha1 =
+1
  
Perform (Instruments)Cha1 =
+1
  
ResearchInt5 =
+3
 +1+1 [Academic] 
RideDex1 =
+1
  
SearchInt5 =
+3
 +2 [Meticulous]
Sense MotiveWis1 =
+1
  
SpotWis1 =
+1
  
SurvivalWis1 =
+1
  
Swim Str*-2 =
-2
  
Treat InjuryWis1 =
+1
  
  Read/Write Language                                                +3
  Speak Language                                                        +1

Languages:
       French (Speak, Read/Write)
       Italian (Read/Write)
       German (Read/Write)

* = check penalty for wearing armor
 

 ClassHP rolled 
Level 1:Smart Hero6 
Level 2: +1d6 
Level 3: +1d6 
Level 4: +1d6+1 to ANY STAT
Level 5: +1d6 
Level 6: +1d6 
Level 7: +1d6 
Level 8: +1d6+1 to ANY STAT
Level 9: +1d6 
Level 10: +1d6 
 

Additional skill points earned each level: 9 + Int modifier

Smart Hero Leveling:
Class
Level
Base Attack
Bonus
Fortitude
Save
Reflex
Save
Will
Save
Class
Features
Defense
Bonus
Reputation
Bonus
1st+0+0+0+1Talent+0+1
2nd+1+0+0+2Bonus feat+1+1
3rd+1+1+1+2Talent+1+1
4th+2+1+1+2Bonus feat+1+2
5th+2+1+1+3Talent+2+2
6th+3+2+2+3Bonus feat+2+2
7th+3+2+2+4Talent+2+3
8th+4+2+2+4Bonus feat+3+3
9th+4+3+3+4Talent+3+3
10th+5+3+3+5Bonus feat+3+4

TALENTS
At 1st, 3rd, 5th, 7th, and 9th level, the Smart hero selects a talent from one of the talent trees.
Research
 
Savant
Linguist (At least 1 rank in either Read/Write Language or Speak Language for each of three different languages.)
Strategy
 
Exploit Weakness (Requires 1 talent from Research talent tree)
Plan (Requires 1 talent from Research talent tree)
Trick (Requires 1 talent from Research talent tree)

BONUS FEATS

At 2nd, 4th, 6th, 8th, and 10th level, the Smart hero gains a bonus feat. 
This feat must be selected from the following list, and the Smart hero must meet any prerequisites.

Builder, Cautious, Combat Expertise, Educated, Gearhead, Improved Disarm, Improved Trip
Iron Will, Lightning Reflexes, Meticulous, Studious, Vehicle Expert, Weapon Focus.

Action Points

Smart heroes gain a number of action points equal to 5 + one-half their character level, rounded down
This is done at 1st level, and every time they attain a new level in this class.
faithdive: (Default)
2014-05-03 05:13 pm

Gareth

Covert Bear Moreau Male Fast Hero 5 / Tough Hero 5

 

Strength 18(+4)
Dexterity 16(+3)
Constitution 18(+4)
Intelligence 12(+1)
Wisdom 12(+1)
Charisma 15(+2)
Size: Medium
Height: 6' 3"
Weight: 280 lb
Eyes: Blue
Hair: Light Brown
Skin: Tan
Talents:
    Evasion
    Uncanny Dodge 1
    Uncanny Dodge 2
    Remain Conscious
    Robust
    Second Wind

Total Hit Points: 102

Speed: 30 feet

Armor Class: 21 = 10 + 8 [class] +3 [dexterity]

    Touch AC: 21
    Flat-footed: 21 [uncanny dodge]

 

Initiative modifier:+7= +3 [dexterity] +4 [improved initiative]
Fortitude save:+10= 4 [base] +4 [constitution] +2 [great fortitude]
Reflex save:+7= 4 [base] +3 [dexterity]
Will save:+3= 2 [base] +1 [wisdom]
Attack (handheld):+10/+5= 6 [base] +4 [strength]
Attack (missile):+9/+4= 6 [base] +3 [dexterity]
Grapple check:+10/+5= 6 [base] +4 [strength]
Reputation:+2= 2 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Rapier [1d6, crit 18-20, 3 lb, one-handed, piercing]

Compound Bow [1d8, crit 20, range incr 40 ft., 3 lb, piercing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

 

Adventurer (starting occupation)

    Ride
    Spot
Feats:
    Acrobatic 
    Archaic Weapons Proficiency 
    Animal Affinity 
    Heroic Surge 
    Great Fortitude 
    Confident 
    Improved Initiative 
    Brawl 
    Focused 
    Simple Weapon Proficiency[free]

Mutations:

    Unnatural Hair
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 2 =
+1
+1  
Balance Dex* 7 =
+3
+2 +2 [focused]
Bluff Cha 2 =
+2
   
Climb Str* 5 =
+4
+1  
Computer Use Int 1 =
+1
   
Concentration Con 7 =
+4
+1 +2 [focused]
Craft (Structural) Int 5 =
+1
+4  
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 2 =
+2
   
Disguise Cha 2 =
+2
   
Drive Dex* 3 =
+3
   
Escape Artist Dex* 6 =
+3
+3  
Forgery Int 1 =
+1
   
Gamble Wis 3 =
+1
  +2 [confident]
Gather Information Cha 2 =
+2
   
Handle Animal Cha 6 =
+2
+2 +2 [animal affinity]
Hide Dex* 4 =
+3
+1  
Intimidate Cha 6 =
+2
+2 +2 [confident]
Jump Str* 8 =
+4
+2 +2 [acrobatic]
Knowledge (behavioral sciences) Int 2 =
+1
+1  
Knowledge (earth & life sciences) Int 4 =
+1
+3  
Listen Wis 1 =
+1
   
Move Silently Dex* 5 =
+3
+2  
Navigate Int 1 =
+1
   
Perform (Act) Cha 2 =
+2
   
Perform (Dance) Cha 2 =
+2
   
Perform (Keyboards) Cha 2 =
+2
   
Perform (Percussion) Cha 2 =
+2
   
Perform (Sing) Cha 2 =
+2
   
Perform (Standup) Cha 2 =
+2
   
Perform (String Inst.) Cha 2 =
+2
   
Perform (Wind Inst.) Cha 4 =
+2
+2  
Research Int 1 =
+1
   
Ride Dex 8 =
+3
+2 +2 [animal affinity] +1 [Adventurer]
Search Int 1 =
+1
   
Sense Motive Wis 1 =
+1
   
Sleight of Hand Dex* 5 =
+3
+2  
Spot Wis 7 =
+1
+5 +1 [Adventurer]
Survival Wis 3 =
+1
+2  
Swim Str** 5 =
+4
+1  
Treat Injury Wis 1 =
+1
   
Tumble Dex* 9 =
+3
+4 +2 [acrobatic]

* = check penalty for wearing armor
 

  Class HP rolled  
Level 1: Fast Hero 8  
Level 2: Fast Hero 4  
Level 3: Fast Hero 7  
Level 4: Fast Hero 4 +1 to constitution
Level 5: Fast Hero 6  
Level 6: Tough Hero 7  
Level 7: Tough Hero 9  
Level 8: Tough Hero 1 +1 to strength
Level 9: Tough Hero 5  
Level 10: Tough Hero 6  
faithdive: (Default)
2014-04-27 05:31 pm

Daniel Morrigan

Healer Human Male Dedicated Hero 3 / Field Medic 3 / Field Medic 4
 

 

Strength 10(+0)
Dexterity 14(+2)
Constitution 12(+1)
Intelligence 12(+1)
Wisdom 18(+4)
Charisma 18(+4)
Size: Medium
Height: 5' 9"
Weight: 165 lb
Eyes: Dark Brown
Hair: Light Brown
Skin: Light
Talents:
    Healing Knack
    Healing Touch 1

Total Hit Points: 58

Speed: 30 feet

Armor Class: 18 = 10 + 6 [class] +2 [dexterity]

    Touch AC: 18
    Flat-footed: 16

 

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative]
Fortitude save:+8= 7 [base] +1 [constitution]
Reflex save:+5= 3 [base] +2 [dexterity]
Will save:+12= 6 [base] +4 [wisdom] +2 [iron will]
Attack (handheld):+5= 5 [base]
Attack (missile):+7= 5 [base] +2 [dexterity]
Grapple check:+5= 5 [base]
Reputation:+4= 4 [base]

 

Action points: 94 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Rapier [1d6, crit 18-20, 3 lb, one-handed, piercing]

 

Adventurer (starting occupation)

    Survival
    Treat Injury
Feats:
    Archaic Weapons Proficiency 
    Animal Affinity 
    Improved Initiative 
    Iron Will 
    Medical Expert 
    Simple Weapon Proficiency[free]
    Trustworthy 
    Surgery 
    Improved Natural Healing 
    Magical Affinity 

Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 5 =
+4
+1  
Balance Dex* 2 =
+2
   
Bluff Cha 4 =
+4
   
Climb Str* 0 =
+0
   
Computer Use Int 1 =
+1
   
Concentration Con 2 =
+1
+1  
Craft (Chemical) Int 2 =
+1
+1  
Craft (Pharmaceutical) Int 5 =
+1
+2 +2 [medical expert]
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 3 =
+1
+2  
Decipher Script Int 2 =
+1
+1  
Diplomacy Cha 12 =
+4
+4 +2 [sense motive] +2 [trustworthy]
Disguise Cha 4 =
+4
   
Drive Dex* 2 =
+2
   
Escape Artist Dex* 2 =
+2
   
Forgery Int 1 =
+1
   
Gamble Wis 6 =
+4
+2  
Gather Information Cha 6 =
+4
  +2 [trustworthy]
Handle Animal Cha 7 =
+4
+1 +2 [animal affinity]
Hide Dex* 2 =
+2
   
Intimidate Cha 4 =
+4
   
Investigate Int 2 =
+1
+1  
Jump Str* 2 =
+0
+2  
Knowledge (arcane lore) Int 2 =
+1
+1  
Knowledge (physical sciences) Int 2 =
+1
+1  
Listen Wis 5 =
+4
+1  
Move Silently Dex* 2 =
+2
   
Navigate Int 2 =
+1
+1  
Perform (Act) Cha 4 =
+4
   
Perform (Dance) Cha 4 =
+4
   
Perform (Keyboards) Cha 4 =
+4
   
Perform (Percussion) Cha 4 =
+4
   
Perform (Sing) Cha 4 =
+4
   
Perform (Standup) Cha 4 =
+4
   
Perform (String Inst.) Cha 4 =
+4
   
Perform (Wind Inst.) Cha 4 =
+4
   
Profession Wis 5 =
+4
+1  
Research Int 3 =
+1
+2  
Ride Dex 5 =
+2
+1 +2 [animal affinity]
Search Int 1 =
+1
   
Sense Motive Wis 9 =
+4
+5  
Sleight of Hand Dex* 3 =
+2
+1  
Spellcraft Int 5 =
+1
+2 +2 [magical affinity]
Spot Wis 10 =
+4
+6  
Survival Wis 6 =
+4
+1 +1 [Adventurer]
Swim Str** 1 =
+0
+1  
Treat Injury Wis 17 =
+4
+6 +1 [Adventurer] +2 [medical expert] +2 [healing knack] +2 [medical specialist]
Tumble Dex* 3 =
+2
+1  
Use Magic Device Cha 7 =
+4
+1 +2 [magical affinity]

* = check penalty for wearing armor

This character also has 2 ranks in Speak Languages.
This character also has 2 ranks in Read/Write Languages.

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Healer Gene Therapy Template

  • Regenerates 3 hp/round; this stops only at -10
  • Massive damage, however, is Con-3
  • +2 on treat injury checks for self

Field Medic

  • Medical Specialist (level 1, level 5, level 8)
  • Expert Healer (level 2)
  • Medical Mastery (level 4)
  • Minor Medical Miracle (level 7)
  • Medical Miracle (level 10)

 
  Class HP rolled  
Level 1: Dedicated Hero 6  
Level 2: Dedicated Hero 1  
Level 3: Dedicated Hero 5  
Level 4: Field Medic 7 +1 to intelligence
Level 5: Field Medic 2  
Level 6: Field Medic 8  
Level 7: Field Medic 2  
Level 8: Field Medic 5 +1 to intelligence
Level 9: Field Medic 6  
Level 10: Field Medic 6
faithdive: (Default)
2014-04-19 05:03 pm

Ayala

Human Female Dedicated Hero 3 / Acolyte 7
 

 

Strength 9(-1)
Dexterity 12(+1)
Constitution 16(+3)
Intelligence 18(+4)
Wisdom 15(+2)
Charisma 10(+0)
Size: Medium
Height: 5' 8"
Weight: 130 lb
Eyes: Dark Brown
Hair: Black
Skin: Brown
Talents:
    Empathy
    Intuition

Energy:

Total Hit Points: 65

Speed: 30 feet

Armor Class: 17 = 10 + 6 [class] +1 [dexterity]

    Touch AC: 17
    Flat-footed: 16

 

Initiative modifier:+5= +1 [dexterity] +4 [improved initiative]
Fortitude save:+12= 7 [base] +3 [constitution] +2 [great fortitude]
Reflex save:+4= 3 [base] +1 [dexterity]
Will save:+11= 7 [base] +2 [wisdom] +2 [iron will]
Attack (handheld):+6/+1= 7 [base] -1 [strength]
Attack (missile):+8/+3= 7 [base] +1 [dexterity]
Grapple check:+6/+1= 7 [base] -1 [strength]
Reputation:+8= 5 [base] +3 [renown]

 

Action points: 94 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
30 lb. or less
31-60 lb.
61-90 lb.
90 lb.
180 lb.
450 lb.

Sword Cane [1d6, crit 18-20, 3 lb, one-handed, piercing]

 

Novitiate (starting occupation)

    Concentration
    Decipher Script
    Knowledge (arcane lore)
Feats:
    Archaic Weapons Proficiency 
    Great Fortitude 
    Improved Initiative 
    Iron Will 
    Simple Weapon Proficiency[free]
    Renown 
    Arcane Skills 
    Magical Affinity 
    Spell Focus (Enchantment) 
    Spell Penetration 

Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 4 =
+2
+2  
Balance Dex* 2 =
+1
+1  
Bluff Cha 2 =
+0
+2  
Climb Str* 1 =
-1
+2  
Computer Use Int 4 =
+4
   
Concentration Con 13 =
+3
+9 +1 [Novitiate]
Craft (Chemical) Int 4 =
+4
   
Craft (Structural) Int 4 =
+4
   
Craft (Visual Art) Int 4 =
+4
   
Craft (Writing) Int 4 =
+4
   
Decipher Script Int 5 =
+4
+1  
Diplomacy Cha 10 =
+0
+8 +2 [sense motive]
Disguise Cha 0 =
+0
   
Drive Dex* 1 =
+1
   
Escape Artist Dex* 1 =
+1
   
Forgery Int 4 =
+4
   
Gamble Wis 2 =
+2
   
Gather Information Cha 1 =
+0
+1  
Handle Animal Cha 1 =
+0
+1  
Hide Dex* 1 =
+1
   
Intimidate Cha 0 =
+0
   
Investigate Int 8 =
+4
+4  
Jump Str* 0 =
-1
+1  
Knowledge (arcane lore) Int 11 =
+4
+7 +1 [Novitiate]
Knowledge (Civics) Int 6 =
+4
+2  
Knowledge (current events) Int 6 =
+4
+2  
Knowledge (history) Int 5 =
+4
+1  
Knowledge (popular culture) Int 5 =
+4
+1  
Knowledge (tactics) Int 6 =
+4
+2  
Knowledge (theology) Int 11 =
+4
+7  
Listen Wis 8 =
+2
+6  
Move Silently Dex* 1 =
+1
   
Navigate Int 4.5 =
+4
+0.5  
Perform (Act) Cha 0 =
+0
   
Perform (Dance) Cha 0 =
+0
   
Perform (Keyboards) Cha 0 =
+0
   
Perform (Percussion) Cha 0 =
+0
   
Perform (Sing) Cha 0 =
+0
   
Perform (Standup) Cha 0 =
+0
   
Perform (String Inst.) Cha 0 =
+0
   
Perform (Wind Inst.) Cha 0 =
+0
   
Research Int 5 =
+4
+1  
Ride Dex 2 =
+1
+1  
Search Int 5 =
+4
+1  
Sense Motive Wis 10 =
+2
+8  
Spellcraft Int 17 =
+4
+9 +2 [Knowledge, arcane] +2 [magical affinity]
Spot Wis 2 =
+2
   
Survival Wis 2 =
+2
   
Swim Str** 1 =
-1
+2  
Treat Injury Wis 3 =
+2
+1  
Use Magic Device Cha 6 =
+0
+4 +2 [magical affinity]

* = check penalty for wearing armor

This character also has 3 ranks in Read/Write Languages.
This character also has 1 rank in Speak Languages
Know Theology >=5 ranks gives +2 on turn/rebuke the undead.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.

Zero-level clerical spells: 6 per day
First-level clerical spells: 5 (4+1 [wisdom]) per day

Second-level clerical spells: 4 (3+1 [wisdom]) per day

Third-level clerical spells: 4 (3+1 [wisdom]) per day

Fourth-level clerical spells: 4 (3+1 [wisdom]) per day

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Acolyte

  • Divine Skills (level 1)
  • Divine Spells (level 1)
  • Spontaneous Casting (level 4)
  • Maximize Spell (level 10)
  Class HP rolled  
Level 1: Dedicated Hero 6  
Level 2: Dedicated Hero 2  
Level 3: Dedicated Hero 1  
Level 4: Acolyte 1 +1 to constitution
Level 5: Acolyte 4  
Level 6: Acolyte 5  
Level 7: Acolyte 4  
Level 8: Acolyte 2 +1 to intelligence
Level 9: Acolyte 8  
Level 10: Acolyte 2

faithdive: (Default)
2014-04-19 04:30 pm

Solomon

Covert Genetta Moreau Male Fast Hero 10
 

 

Strength 8(-1)
Dexterity 20(+5)
Constitution 12(+1)
Intelligence 12(+1)
Wisdom 16(+3)
Charisma 12(+1)
Size: Medium
Height: 5' 6"
Weight: 150 lb
Eyes: Light Brown
Hair: Light Brown
Skin: Light
Talents:
    Evasion
    Uncanny Dodge 1
    Uncanny Dodge 2
    Defensive Roll
    Opportunist

Total Hit Points: 57

Speed: 30 feet

Armor Class: 23 = 10 + 8 [class] +5 [dexterity]

    Touch AC: 23
    Flat-footed: 23 [uncanny dodge]

 

Initiative modifier:+5= +5 [dexterity]
Fortitude save:+4= 3 [base] +1 [constitution]
Reflex save:+12= 5 [base] +5 [dexterity] +2 [lightning reflexes]
Will save:+6= 3 [base] +3 [wisdom]
Attack (handheld):+6/+1= 7 [base] -1 [strength]
Attack (missile):+12/+7= 7 [base] +5 [dexterity]
Grapple check:+6/+1= 7 [base] -1 [strength]
Reputation:+3= 3 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

 

scavenger (starting occupation)

    Disabledevice
    Movesilently
    Spot
Feats:
    Acrobatic 
    Deceptive 
    Dodge 
    Mobility 
    Endurance 
    Lightning Reflexes 
    Defensive Martial Arts 
    Combat Throw 
    Elusive Target 
    Simple Weapon Proficiency[free]

Mutations:

    Dark Vision
    Unnatural Eyes
    Direction Sense
    Mutation Template [+1 to character level]

    Mutation points still available: 4

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 4 =
+3
+1  
Balance Dex* 7 =
+5
+2  
Bluff Cha 5 =
+1
+2 +2 [deceptive]
Climb Str* 1 =
-1
+2  
Computer Use Int 1 =
+1
   
Concentration Con 1 =
+1
   
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 1 =
+1
   
Disable Device Dex 7 =
+5
+2  
Disguise Cha 5 =
+1
+2 +2 [deceptive]
Drive Dex* 5 =
+5
   
Escape Artist Dex* 8 =
+5
+3  
Forgery Int 1 =
+1
   
Gamble Wis 3 =
+3
   
Gather Information Cha 2 =
+1
+1  
Hide Dex* 7 =
+5
+2  
Intimidate Cha 1 =
+1
   
Investigate Int 2 =
+1
+1  
Jump Str* 3 =
-1
+2 +2 [acrobatic]
Knowledge (current events) Int 2 =
+1
+1  
Knowledge (streetwise) Int 3 =
+1
+2  
Listen Wis 4 =
+3
+1  
Move Silently Dex* 8 =
+5
+2 +1 [scavenger]
Navigate Int 3 =
+1
+2  
Perform (Act) Cha 1 =
+1
   
Perform (Dance) Cha 1 =
+1
   
Perform (Keyboards) Cha 1 =
+1
   
Perform (Percussion) Cha 1 =
+1
   
Perform (Sing) Cha 1 =
+1
   
Perform (Standup) Cha 1 =
+1
   
Perform (String Inst.) Cha 1 =
+1
   
Perform (Wind Inst.) Cha 1 =
+1
   
Repair Int 2 =
+1
+1  
Research Int 1 =
+1
   
Ride Dex 6 =
+5
+1  
Search Int 2 =
+1
+1  
Sense Motive Wis 5 =
+3
+2  
Sleight of Hand Dex* 7 =
+5
+2  
Spot Wis 5 =
+3
+2  
Survival Wis 5 =
+3
+2  
Swim Str** 1 =
-1
+2  
Treat Injury Wis 3 =
+3
   
Tumble Dex* 9 =
+5
+2 +2 [acrobatic]

* = check penalty for wearing armor

  Class HP rolled  
Level 1: Fast Hero 8  
Level 2: Fast Hero 2  
Level 3: Fast Hero 6  
Level 4: Fast Hero 6 +1 to constitution
Level 5: Fast Hero 5  
Level 6: Fast Hero 2  
Level 7: Fast Hero 1  
Level 8: Fast Hero 3 +1 to dexterity
Level 9: Fast Hero 8  
Level 10: Fast Hero 6
faithdive: (Default)
2014-04-19 04:05 pm

Faris

Dragonblooded Human Male Strong Hero 10
 

 

Strength 20(+5)
Dexterity 14(+2)
Constitution 20(+5)
Intelligence 13(+1)
Wisdom 15(+2)
Charisma 15(+2)
Size: Medium
Height: 6' 1"
Weight: 250 lb
Eyes: Blue
Hair: Dark Brown
Skin: Tan
Talents:
    Extreme Effort
    Improved Extreme Effort
    Ignore Hardness
    Improved Ignore Hardness
    Advanced Ignore Hardness

Total Hit Points: 91

Speed: 30 feet

Armor Class: 22 = 10 +5 [chainmail shirt] + 5 [class] +2 [dexterity]

    Touch AC: 17
    Flat-footed: 20

 

Initiative modifier:+6= +2 [dexterity] +4 [improved initiative]
Fortitude save:+10= 5 [base] +5 [constitution]
Reflex save:+5= 3 [base] +2 [dexterity]
Will save:+7= 3 [base] +2 [wisdom] +2 [iron will]
Attack (handheld):+15/+10= 10 [base] +5 [strength]
Attack (missile):+12/+7= 10 [base] +2 [dexterity]
Grapple check:+15/+10= 10 [base] +5 [strength]
Reputation:+2= 2 [base]

 

Action points: 75 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Longsword [1d8, crit 19-20, 4 lb, one-handed, slashing]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

Chainmail Shirt [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

 

Gladiator (starting occupation)

    Intimidate
Feats:
    Archaic Weapons Proficiency 
    Armor Proficiency (light) 
    Armor Proficiency (medium) 
    Combat Reflexes 
    Dodge 
    Endurance 
    Improved Initiative 
    Brawl 
    Iron Will 
    Combat Martial Arts 
    Improved Combat Martial Arts 
    Simple Weapon Proficiency[free]

Mutations:

    Poisonous Blood
    Danger Sense
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Autohypnosis Wis 3 =
+2
+1  
Balance Dex* 4 =
+2
+2  
Bluff Cha 2 =
+2
   
Climb Str* 7 =
+5
+2  
Computer Use Int 1 =
+1
   
Concentration Con 6 =
+5
+1  
Craft (Structural) Int 1 =
+1
   
Craft (Visual Art) Int 1 =
+1
   
Craft (Writing) Int 1 =
+1
   
Diplomacy Cha 2 =
+2
   
Disguise Cha 2 =
+2
   
Drive Dex* 2 =
+2
   
Escape Artist Dex* 2 =
+2
   
Forgery Int 1 =
+1
   
Gamble Wis 2 =
+2
   
Gather Information Cha 2 =
+2
   
Handle Animal Cha 3 =
+2
+1  
Hide Dex* 2 =
+2
   
Intimidate Cha 4 =
+2
  +2 [dragonblooded]
Jump Str* 7 =
+5
+2  
Knowledge (streetwise) Int 3 =
+1
+2  
Knowledge (tactics) Int 3 =
+1
+2  
Listen Wis 3 =
+2
+1  
Move Silently Dex* 2 =
+2
   
Navigate Int 2 =
+1
+1  
Perform (Act) Cha 2 =
+2
   
Perform (Dance) Cha 2 =
+2
   
Perform (Keyboards) Cha 2 =
+2
   
Perform (Percussion) Cha 2 =
+2
   
Perform (Sing) Cha 2 =
+2
   
Perform (Standup) Cha 2 =
+2
   
Perform (String Inst.) Cha 2 =
+2
   
Perform (Wind Inst.) Cha 2 =
+2
   
Research Int 1 =
+1
   
Ride Dex 5 =
+2
+3  
Search Int 1 =
+1
   
Sense Motive Wis 4 =
+2
+2  
Spot Wis 4 =
+2
  +2 [dragonblooded]
Survival Wis 2 =
+2
   
Swim Str** 7 =
+5
+2  
Treat Injury Wis 3 =
+2
+1  
Tumble Dex* 4 =
+2
+2  

* = check penalty for wearing armor
 

Dragonblooded Human

  • Low-light vision
  • Darkvision to 60 feet
  • +4 on saves vs. sleep and paralysis
  • +2 on intimidate and spot
  • Level +1
  Class HP rolled  
Level 1: Strong Hero 8  
Level 2: Strong Hero 6  
Level 3: Strong Hero 3  
Level 4: Strong Hero 1 +1 to strength
Level 5: Strong Hero 6  
Level 6: Strong Hero 6  
Level 7: Strong Hero 1  
Level 8: Strong Hero 4 +1 to constitution
Level 9: Strong Hero 2  
Level 10: Strong Hero 4